The mystery of the multi-hit illusory walls in Elden Ring has finally been solved, thanks to a dataminer uncovering its secrets. There are illusory walls throughout Elden Ring and the older FromSoftware games, which are used to hide secret passages in the game world.
The company's latest game, Elden Ring, has a strange illusory wall that doesn't follow the standard rules. Usually, an illusory wall is uncovered when the player strikes it with a weapon, causing it to fade away. Players discovered an illusory wall in Volcano Manor that could require up to fifty hits to break. This was initially assumed to be a glitch, but FromSoftware's streak of sadistic game design meant that no one could really be sure. The same series created by a man who loves inserting poisonous swamps into his games could easily have illusory walls that take many hits to break.
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The mystery of the illusory wall has been solved by Zullie The Witch on YouTube, who also discovered the Dark Souls 3 boss in Elden Ring. Contrary to what was originally believed, the wall doesn't disappear due to the number of times it's hit, and it will likely take most players fewer than fifty hits to break it. The wall actually has 9999 hit points and destroying it is just a case of whittling it down. All walls in Elden Ring have hit points, but the others have a special script that causes them to fade away after one blow. This mechanic likely exists to prevent enemy attacks from accidentally revealing the illusory walls.
The reason why the illusory wall in Volcano Manor has this trait is that the developers likely removed the event script but forgot that Elden Ring's illusory walls could still
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