FromSoftware's upcoming flagship RPG, Elden Ring, has now finally received an official announcement detailing the game's PC system requirements, and for better or for worse, they seem to ask a lot of the player's hardware. Namely, it would seem that the game won't be nearly as hardware-agnostic as FromSoftware's previous PC releases if the specifications are anything to go by.
To be sure, Elden Ring is a major step forward compared to the studio's previous outings, such as Dark Souls or Bloodborne. Whereas these titles followed a more constrained Metroidvania-style exploration system, with tight and often small-scale levels, this is not the case at all with Elden Ring, which features a massive open-world for players to explore however they see fit.
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According to the announcement, which seems in line with last week's Elden Ring PC requirements leak, players will need at least 12 GB of RAM to run the game in the first place, with 16 GB being the apparent sweet spot for everything to run flawlessly. Significantly more curious is the GPU requirement, however, as the GTX 1060 (with 3 GB of VRAM) is referenced as the minimum required to play Elden Ring, while the GTX 1070 is listed as the recommended option.
While it's not particularly odd to see the old GTX 1060 being used as a minimum baseline for the latest PC games, it is certainly weird to see a graphics card from that very same generation as the official recommended spec. As a reference, the GTX 10 series of graphics cards was released back in 2016, and both 20 and 30 series handily outperform it. The same goes for the AMD equivalents, even in the admittedly constrained budget GPU range.
The relatively slight
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