Elden Ring is out now, the latest in the critically acclaimed but often esoteric Soulsborne genre. The notoriously challenging From Software games tend to be love-them-or-hate-them affairs, but several notable voices in games say this one is more approachable and less off-putting, and deserves a chance even from those who have struggled to get into Soulsbornes before. As someone who fits that exact definition, I would love to try Elden Ring and see if this is finally the game where it clicks, but there's just no simple, consistent way for players to sample a game--Elden Ring or otherwise--that they may end up wishing they hadn't purchased. It's time for that to change, and platforms themselves should be leading the way.
Again, this isn't a problem unique to Elden Ring, but the game serves as a useful example. More than most games, Elden Ring is likely to stymie some players, feeling impenetrable from the outset. Some will push through that initial frustration and find a rewarding experience on the other side, while others will quickly assess that this is simply not the game for them.
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Now Playing: Elden Ring Review In Progress
The paths to try-before-you-buy have been slowly constricting to nothingness. Rental options have become fractured and inconsistent. It is more difficult to share games, and downright impossible to share digital copies on consoles. In the case of Elden Ring, a trial of the game would help players like me, who feel compelled to try it, to have an avenue aside from seeking out a rental or
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