Elden Ring has managed to maintain the signature challenge of FromSoftware's Dark Souls games while also revamping how players can get assistance from both other players in co-op and from summonable AI spirit companions when playing alone. These changes go a long way toward making the game more accessible for those who don't feel up to the task of taking on every challenge alone, despite Elden Ring's less forgiving nature.
Dark Souls was known for difficulty, and while that reputation has perhaps been given a bit too much credit (and sometimes eclipsed other elements of the conversation), there's no denying its importance. FromSoftware's Souls games, including the seminal Demon's Souls that started the revolution, came at a time when many games held players' hands a bit too tightly, taking away a key element of interactivity for many. This, however, led to frustrations by some players are the difficulty of the games, as not everyone always felt up to the task.
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But FromSoftware has remained steadfast in their desire to make challenging games that can't simply be overcome by wrapping everything in a soft foam sleeve. Instead, Elden Ring has endeavored to bring more players into the fold by making design decisions that are ultimately less punishing, continuing to encourage players to use its asynchronous multiplayer elements like leaving messages and seeing player deaths in the world, and providing more avenues for cooperation — up to and including cooperation with friendly AI.
The ability to summon friendly players isn't new to Elden Ring, already being a Dark Souls staple. This has long been a part of FromSoftware's oeuvre, at least as it lives in
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