The feeling that sometimes enemies in Elden Ring can react to what you're doing before you have even done it has led to some players accusing the game of input reading. While that isn't technically what's happening, the recently revealed truth isn't going to make you feel much better.
Renowned Elden Ring dataminer and YouTuber Zullie the Witch recently put together a video detailing exactly why players often feel like victims of input reading. Input reading is where an enemy in a game reacts to something a player does based on the button they've pressed rather than what the AI can see in the game. Again, that is thankfully not what is happening in Elden Ring.
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The reason it often feels that way is because enemies are sometimes reacting to your actions within the first few frames of the animation that accompanies them. Zullie uses the example of a character reaching for their healing flask. Really, the Godskin Apostle shouldn't fire off a heal punish until they can see your character drinking from their flask, or maybe even not until they've finished. In reality, the Apostle fires and hits their spell before the flask can even be seen.
That's because the AI is on the lookout for a flag that the animation has begun rather than reacting to the part of the animation it can actually see. So as soon as the player's character reaches for their flask, the Apostle recognizes that as the animation that will lead to the player regenerating their health and hits its heal punish within a few frames of it starting.
All of the above is the same reason why certain enemies dodge spells in Elden Ring even if you fire them off in the wrong direction. Again, they are
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