Bandai Namco has apologized for a number of performance issues affecting Elden Ring players, including numerous complaints of frame rate issues on PC.
In a post on its website, the publisher acknowledged that the game is "currently experiencing some issues that are preventing the game from playing properly under some conditions," and apologized while asking for patience.
By far the biggest compaint around the game's current state is about frame rate and stuttering issues on PC. The game is currently seeing "Mixed" reviews on Steam, with many complaints focused on the above issues. That issue has been exacerbated by the fact that console versions received a patch to alleviate frame rate problems (among other things) on launch day, with no such update for PC
"Struggling to maintain 60FPS/1080p on a 3080," wrote Steam player shmoople, summing up many similar messages "massive stuttering and drops to the mid 20s, crashed 4 times within 2 hours of game time, 60 FPS cap, and no ultrawide support."
Bandai Namco acknowledged the problems, saying that it would be "constantly working to improve the game so that it can be played comfortably on various PC environments and platforms." The publisher also suggested that updating graphics card drivers could help alleviate the issues.
On the Elden Ring Reddit, some users are suggesting their own temporary fixes, from changing your PC's system graphics settings to altering device settings, with many saying these methods have helped performance.
The notes cover a three other key areas too, comprising issues with mouse sensitivity, Easy Anti-Cheat, and games not saving properly on PS5. You can read the full notes below:
Over on console, things are a different story – our performance review of
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