Coins are a valuable asset in Dying Light 2. Of course, currency is never a bad thing in any game, but in this one, Aiden is downright starved for cash. As a result, many players will be tempted to sell off everything in their inventory and be left with the sting of regret when they find out they needed it for a valuable blueprint.
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The converse side of this is players who hoard all of their loot for the entire game and cross the finish line sitting on a veritable truckload of cash that would have made the game easier had they known the item's only purpose was to sell it. Knowing what to keep and what to give away is core to financial success in Dying Light 2.
Early in the game, players get a warning about certain crystals. They are told that some superstitiously believe they can ward off infection. Video game rumors often pan out to be true, but this one is not. Go ahead and sell off crystals.
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For that matter, sell off anything listed as a valuable, regardless of the rarity. At no point are these valuables useful as anything other than bits to sell off. Capture the Alder Windmill, then check the miscellaneous at the next vendor and have Aiden bask in some guilt-free riches.
Anytime a crafting system is in a game, gamers get nervous. The idea has been implemented successfully and unsuccessfully before and the difference is night and day. Gamers have many things to love and hate about the game and the crafting but thankfully the armor is simple to deal with.
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Because it can't be deconstructed, armor that is statistically inferior is safe to sell. It's alright for players to have sets of armor (extra stamina for
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