I recently saw a preview for Dubium, the debut action-social deduction game from Mumo Studio. It’s set in space and sees a crew performing rudimentary repair works on their ship, all while one member goes rogue and tries to kill them all.
“Oh, like Among Us?” I blurted out when I heard the premise. I was a little embarrassed - this is a meatier game with more robust mechanics and impressive 3D character models, and it’s not really on to be invited to a private preview and instantly go “ah yeah,
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