Dragon Age: Origins introduced gamers to the world of Thedas through a plot centered on the Blight and the Grey Wardens that fight against it. The cast of companions met and recruited on the way were part of what made the game so special, with characters including flirty assassins like Zevran and cynical mysterious witches like Morrigan. They have their own motivations and opinions which sometimes force the player to make hard choices.
A lot of the companions can meet tragic and overall negative fates by the end of Dragon Age: Origins. Sometimes this is through too much disapproval of the Warden and other times it is because of a single choice the player can make, no matter what their approval rating was with the character. These tragic fates include a lot of death.
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The Landsmeet is what ultimately determines what happens to Alistair, even as far as his fate in Dragon Age: Inquisition. If the Warden agrees to make Loghain join the Wardens and Anora is Queen, Anora will call for Alistair's execution. The player has a chance to talk Anora out of it, making Alistair's fate an exile and a drunkard, but if they do not, then Alistair will be killed for being her political rival.
Morrigan is a character that is one of the biggest icons of the series, so she does not have a death in the game. However, she can have an awful time. Players can reject her ritual, making her abandon them and run away. Later, players can stab her and push her through an Eluvian in the DLC, Witch Hunt. It is later revealed this does not kill her, but it is still a fate none would wish upon themselves.
Zevran's most tragic fate can happen after the Landsmeet and while traveling through
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