Every Dragon Age player has their best friends - the companions that they connected with the most. Maybe you just really loved bro-ing down with Alistair at camp. Maybe you connected with the Iron Bull best because you were both Qunari. Maybe you just loved helping Isabela cheat men out of their money.
Whoever you felt closest with for whatever reason, friendship is a natural connection to develop in a roleplaying game. You build your character’s personality through conversation and story choices, and only someone with the blandest personality ever would like every single one of their eight-or-so companions equally.
RELATED: Dragon Age: Dreadwolf's Title Means Nothing And Everything
So why doesn’t Dragon Age ever let you formalize this relationship? Friendships in Dragon Age may feel dynamic, but they’re missing one final step. The methods have changed a little over the three games, but the current system is basically just to develop friendships through two systems: an approval meter and periodic side quests. This has worked well for three games, but by Dragon Age: Inquisition, it was beginning to feel a little stale.
The approval meter ensures that you have a few companions who don’t agree with you and a few that do, and that definitely shows in conversations with them. However, this rarely impacts your access to their side quests. In Dragon Age 2 and Inquisition, they’re all given to you at once after completing a major story step. If you’re like me, you always complete all of your important side quests before moving on. This perfunctory feeling to improving your relationships isn’t a great start.
Though these encounters can end positively or negatively, if you like that companion then they’re probably going to be
Read more on thegamer.com