Baldur's Gate veteran and Dragon Age creator David Gaider has outlined their experience with cut content, after Baldur's Gate 3 developer Larian addressed the issue in a recent update.
In a blog post yesterday, the Baldur's Gate 3 studio addressed community concerns around evidence of 'cut content' in the game's third act. The developer said that some of what's being labeled as having been cut from the game is actually scenes and voice lines that didn't trigger, rather than having been outright removed. Some of that is set to be fixed, but much of the rest has been cut "because we didn't think it worked."
Not surprised to hear of the amount of stuff apparently cut from BG3. BG2 had a mountain of stuff cut over its development, some early and some even after lots of work had gone into it… almost every game does. Every DA game did. Heck, even Stray Gods had some considerable cuts.August 30, 2023
That particular aspect was noted by Gaider, who, as well as helping create Dragon Age during his time at BioWare, was also a writer on Baldur's Gate. In a tweet last night, Gaider said that he was "not surprised to hear of the amount of stuff apparently cut from BG3," not least because Baldur's Gate 2 "had a mountain of stuff cut over its development."
Some of that content was cut early in the development process, but other parts were removed "even after lots of work had gone into it." That's not unique to the Baldur's Gate games, or even CRPGs - Gaider goes on to say that "almost every game" sees work cut even after substantial development time, noting his own experiences with the entire Dragon Age trilogy, as well as his recently-released RPG, Stray Gods.
Gaider also offers some advice for players thinking about content that's
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