I’ve stepped away from Genshin Impact in recent months. Its predatory gacha system took a negative toll on my addictive personality and the amount of content I was expected to catch up with in order to even have a chance of understanding the narrative was ridiculous.
Combine that with new characters and a continuous stream of seasonal events and there wasn’t much in it for me anymore. There are so many cute anime boys and girls I wanted to bring into my roster, but I knew I was doing so for the temporary thrill of pulling them instead of any real desire to level them up and learn their distinct playstyle.
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Genshin Impact has set a new standard for free-to-play titles when it comes to the sheer amount of content available to players without spending a penny. It was massive at launch, shamelessly aping Breath of the Wild’s ideas to provide us with a massive region to explore that aimed to tell an involving story with compelling lore and characters we came to love. We picked our mains and embarked on quests before the inevitably daily grind began to set in. But as the well ran dry we were promised major content updates, which would arrive in the form of entire new landmasses to conquer and new heroes joining banners millions were eager to roll for - even if they had to spend themselves silly to do so.
Before anyone jumps down my throat, I’m not discounting the depth afforded to combat and exploration. It plays beautifully on all platforms, and its combat manages to be speedy and satisfying while working in a commendable amount of depth with its focus on elemental powers. Heroes from different backgrounds can combine the likes of fire, water,
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