I really want to like Disney Mirrorverse. When I heard about its dark fantasy reimagining of Disney characters in a shared universe, my Kingdom Heart was all a flutter. In the Mirrorvese, Belle is a sorceress with a magic staff, Sully wears a mech suit, and Dwayne “The Rock” Johnson has a demon arm. Need I say more? Between that and the surprisingly engaging combat, Mirrorverse is a game I could see myself sinking some serious time into. Unfortunately, Mirrorverse is a fairly standard, microtransaction-filled mobile game, so time isn’t the kind of investment it’s looking for.
If you’ve played Kabam’s other free-to-play games like Marvel Contest of Champions of Shop Titans, you already have a pretty good idea of what Mirrorverse is like. It uses a lot of underhanded tactics to encourage incremental spending and obscure the actual price of things. At its core, Mirrorverse is a character collector like Fire Emblem Heroes or Genshin Impact, but obtaining and upgrading those characters is incredibly difficult unless you’re willing to spend.
Characters come from loot boxes called Crystals. Some Crystals can be earned through daily log-ins, completing objectives, and through completing limited game modes like Events and Dungeons. These are supplemental ways of earning Crystals that are fairly limited. The main way to acquire Crystals is to buy them with Orbs. A Crystal costs 280 Orbs, but of course, you can’t buy 280 Orbs. You can buy 350 Orbs for $10, which leaves you with 70 leftover. You can buy two packs of 350 and a pack of 175 for $5 to get three Crystals with 35 Orbs leftover, or you can just get the pack of 1,055 Orbs for $30, of course then you’ll still be 65 Orbs short of four Crystals. The math never really works
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