The long awaited update of the 2.4 patch for Diablo II: Resurrected is finally coming today. Mainly aimed at PvM, it will still have some important impacts on PvP, as we will now see. We'll cover the changes to anti-stun and class changes, make tier list predictions, and more. If you aren't familiar with Diablo II: Resurrected organized PvP, you may want to read this first : Introduction to PvP in Diablo II: Resurrected Notice also that the previous iteration of the PTR has already been analyzed here : PvP Analysis after Two Weeks on PTR Patch 2.4 — Mechanics, Class Balance, Meta Changes We will here focus on the the most recent iteration of 2.4 and draw some conclusions about the future of PvP.
Anti-stun mechanic: what's new ?The antistun mechanic has been introduced in the first version and the 2.4 patch note. You can find an analysis article explaining it here : Hit Recovery Changes to PvP in Patch 2.4 To summarize, it places the player in a state of stun immunity during a brief moment right after he got put in the hit recovery animation once. This is a game changing mechanic as a lot of classes in Diablo 2 rely on stunlock, especially when telestomping an opponent. Assassins in particular in PvP are dramatically dependent of their capacity to stun people. That highly controversial PvP mechanic is still there in this third iteration of patch 2.4. Stunning someone two time in a row in a short period remains impossible, destroying any stunlock possibility. Through this article, we will look at what it implies for each class in PvP.
Class changes : Bowazon is the new queen.Previous buff to strafe, and dodge, along with the new stun immunity mechanic, were already really good for Bowazon. But Blizzard added even
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