Gambit is one of Destiny 2's core game modes. It was introduced with the Forsaken expansion in 2018, and players were quickly forced to accept that it would become an essential part of daily Destiny 2 life. Along with Strikes and Crucible, Gambit became an essential part of leveling up in Destiny 2, making it unavoidable for anyone looking to keep pace with the ever moving limits of the shooter-MMO-rpg cross. Being a fairly unique game mode — a hybrid of PvE and PvP content where players defeat waves of enemies as quickly as possible whilst avoiding intermittent «invasions» from the opposing teams players — the response was fairly positive at first.
Eventually, though, the cracks in the armor started to show, and nearly four years later, the Gambit game mode is basically dead in the water. In fact, most long time players and streamers spending less than 5% of their yearly Destiny 2 playtime in the Drifter's weird PvPvE mashup — stats courtesy of Bungie's «Your Destiny year in review email». With the stats being so low, gamers may be wondering what exactly is wrong with Gambit. The problems are numerous and slightly complicated, so it is worth taking a close look at the mode and its current issues.
RELATED: Why Gambit is So Many People's Least Played Mode in Destiny 2
At its best, Destiny 2 makes players feel like superheroes, constantly combining various powers with guns and intrinsic abilities to mow through hordes of enemies like hot knives going through butter. But at it's worst, it's a repetitive exercise where the exact same proven combinations are used time and time again, with almost no variation in terms of gameplay. Gambit brings out the worst in Destiny. It's a complicated thing, analyzing gameplay mechanics, but
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