The Arc 3.0 rework in Destiny 2 will be going live in a couple of days. As announced in the 'This Week At Bungie' blog post, Jolt is one of the status effects that Guardians will be able to exploit in the upcoming season.
Each subclass has its own set of debuffs in the game. Void has "Volatile," Solar has "Scorch," and Arc will have "Jolt." While there are other debuffs associated with each of the subclasses as well, these are the ones that have been/will be in focus.
Here is a quick rundown of how the Jolt debuff works in the game.
Similar to the previous subclass reworks, the Jolt debuff will be tied to certain aspects and fragments in the game. All classes will receive three aspects each. Out of these three, one aspect will help Guardians apply the Jolt debuff to enemies in the game.
Jolting an enemy and then killing them will help Guardians achieve the Amplified buff. Unlike the Radiant buff, Guardians won't have to use additional aspects or fragments to achieve an Amplified state. Rapidly defeating enemies with Arc weapons or abilities will grant this buff to all Guardians in Destiny 2.
Coming back to Jolt, there is a special Class armor mod in the Seasonal Artifact in Season 18, that will allow Guardians to apply Jolt easily. The mod is known as Bad Amplitude and can only be unlocked after unlocking eight different mods in the Seasonal Artifact.
With this mod equipped on their class item, Guardians will be able to Jolt champions by damaging them with Arc abilities. As mentioned in the description for the debuff, a jolted opponent will send out lightning bursts in a short radius around them.
Anyone who gets hit with these lightning bursts gets damaged. This is very similar to how chain lightning works. From the looks of
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