Death Knights are Hearthstone’s newest playable class, joining the tavern with Hearthstone’s next expansion, March of the Lich King. Death Knights are a diverse class that can harness the powers of Blood, Frost, and the Undead to devastating effects. They also have a unique class mechanic and special deck building rules. Master them all as you prepare to make the most out of your Undead army!
Death Knights have a 2-mana Hero Power called Ghoul Charge. Ghoul Charge summons a 1/1 Ghoul with Charge! Use it or lose it—the shambling Ghoul falls apart at the end of your turn. Luckily, Death Knights can make good use of minions that die in combat...
Class Mechanic: Corpses
Whenever a friendly minion dies, the Death Knight gains a Corpse. This special, class-specific resource can then be used to fuel and power up some of your cards. Each friendly minion leaves a Corpse behind, including minions you play, minions you summon with other cards, minions that are resummoned through the returning Reborn keyword, and the Ghouls summoned by your hero power!
Class Deckbuilding Mechanic: Runes
You may have noticed the colored symbols around the mana costs of some Death Knight cards. These are called Runes. There are three Runes, one for each Death Knight spec: red is Blood, blue is Frost, and green is Unholy. These Runes dictate which Death Knight cards can be added to your deck during deckbuilding.
When building your deck, you select a combination of three Runes, which determines which Death Knight cards you can add to your deck. You can choose to fully devote to one Rune (such as triple Blood) or you can go primarily into one Rune, while dipping into another (such as double Unholy, single Frost). This Rune system allows for incredibly varied
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