It’s rare that a pistol gets to be the star of the show in a video game, but that’s exactly what happened in Dead Space. The 2008 survival horror classic made the Plasma Cutter, a handgun-like tool that shoots vertical or horizontal projectiles, the most essential tool for dismembering your necromorph enemies. When it came to remaking Dead Space, developer EA Motive knew that it had to do right by this iconic weapon. And so it’s exactly as you remember.
“Who wants to change the Plasma Cutter? It's perfect as it is,” says Roman Campos-Oriola, creative director on Dead Space at EA Motive. “I'm joking a bit, but it's exactly the way we approached that weapon during the development.
“Anybody [who] played any Dead Space before remembers that weapon, remembers the distinct click-click when it turns, remembers the sounds of it, the impact of it on any creatures, and just how it feels playing with that weapon,” he says. “So for us it was really important to keep that memory, to fulfil in a sense that memory of the player.”
But while the form and function of the Plasma Cutter is just how you remember it, EA Motive has made some small changes and improvements. At first these may seem invisible, but take a close look at the weapon’s refreshed, high-definition model and you’ll see dozens of new little details. As the rotating muzzle flips from vertical to horizontal format you can see the interlocking components of the mechanism twist in its housing.
“We really had to go back to the drawing board,” Campos-Oriola explains. “With the visual fidelity, both in terms of graphics but also in some of [the] animations that we have today, we had to go much more in detail [...] on how that thing actually works. What is each piece? What are
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