Dead Space creator Glen Schofield has revealed new information about his upcoming sci-fi horror The Callisto Protocol - still scheduled for 2022 — including a breakdown of combat, its not-so-subtle Dead Space influence, and more.
In an extensive interview with Game Informer, with screenshots shared on Reddit, Schofield explained the game's basic story. Set 300 years in the future, protagonist Jacob Lee is forced to make his way through a prison on Jupiter's Callisto moon that's become overrun with all sorts of horrifying monsters.
Lee is just an average cargo ship pilot so doesn't have any special training. Over the course of the game, he'll gather new weapons, but in the demo shown to Game Informer he's only equipped with a baton, a pistol, a shotgun, and a device called the GRP that lets players push and pull items (or enemies) across the environment.
A combination of every weapon at your disposal will often be needed to get through combat encounters with the gross, once-human monsters called Biophages and, according to design director Ben Walker, the player won't ever feel particularly powerful.
"We want you to be afraid of single enemies," he said. "All these tools we built up for Jacob are to deal with the difficulty as opposed to coming at it from the end of, 'hey, you can kill all these cool things, now let's make some enemies'. We did it in reverse for that very reason. You feel scared, and you have to make the right calls at the right time."
Dead Space — a space-based sci-fi horror game from 2008 that IGN said was great — was also created by Schofield and he was pretty open about pulling ideas directly from Dead Space. "I'm not going to shy away from a good idea because it was in one of my games," he said. "All game
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