Dead by Daylight has announced what may be its biggest overhaul yet, and meta perks are one of the biggest targets, some of which are being made less powerful. Several parts of the game are being reworked, and that includes a decent chunk of the game's perks, both for better and for worse. Both killer and survivor mains will want to be aware of these changes.
Since the beginning, the balance between the strength of the killer and survivors has been an important part of Dead by Daylight. When the survivors have too many advantages, it can be painful for the killer to do anything at all. Likewise, making the killer too powerful ruins the game for survivors. That is why killer powers and perks from both sides need to be carefully balanced to ensure that everyone can have fun. While fan attention has been largely caught by announcements such as Dead By Daylight'sHooked on You dating sim, the perk reworks are less flashy, but still deeply ingrained in the game's future.
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Most of the strongest killer perks involve slowing down survivors' generator progress, and several of them have been nerfed. Ruin and Pop Goes The Weasel now deal less damage to gens, and Ruin also automatically deactivates after a survivor dies. Corrupt Intervention, which blocks several gens for up to 120 seconds after the match starts, now deactivates the first time a survivor is downed. In addition, the powerful endgame perk No One Escapes Death alerts survivors to its totem, letting them deactivate it more easily. However, in exchange for these nerfs, generators now take slightly longer to complete. After losing these powerful perks, killer players will need to master their chosen Dead by
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