The director and writer of Days Gone has blamed the game’s middling critical reception on technical issues and “woke reviewers” who he claims “couldn’t be bothered” to play the game.
John Garvin tweeted this theory in response to a fan asking why he thought the post-apocalyptic PS4 biker game didn’t get more praise when it was first released in 2019.
“Three reasons,” Garvin replied. “1) It had tech issues like bugs, streaming and frame rate.
“2) It had reviewers who couldn’t be bothered to actually play the game. 3) And three, it had woke reviewers who couldn’t handle a gruff white biker looking at his date’s ass.”
‘Woke’ is a term that originally referred to those aware of social injustices such as racism, sexism and all other forms of discrimination. In recent times, however, it’s been adopted as a catch-all term by right-leaning people to refer to those who favour progressive political ideas.
Days Gone currently has a score of 71 on the review aggregator Metacritic. Numerous similar PS4 console exclusives scored somewhat higher, such as Ghost of Tsushima earning 83, and Sony Santa Monica‘s God of War reboot receiving 94.
Garvin’s latest claim has sparked backlash from both members of the games media and fans of the series, who responded to his tweet negatively.
One response read: “C’mon John: ‘woke’? You’re better than that,” to which Garvin replied: “Nope, I’m really not… if a reviewer objects to a character because of identity politics, I call that woke … how am I wrong?”
Others pointed out that Red Dead Redemption 2, which contains numerous instances of racism, sexism and other scenarios that those accused of being ‘woke’ would presumably object to, was released just six months earlier and was critically acclaimed with a
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