CD Projekt Red updated Cyberpunk 2077 with patch 1.6 this week, adding crossover content and a host of fixes. But a tool was also tucked into the patch: official mod tools for Cyberpunk 2077.
In patch 1.6 (via Eurogamer), REDmod is set of new modding tools for CD Projekt Red’s open-world RPG. It’s a free DLC that adds “integrated upport for installing and loading mods” into Cyberpunk 2077.
The REDmod also adds new modding tools which can be used specifically for Cyberpunk 2077. These tools can be used to create things within the world of Cyberpunk, ranging from custom sounds and animations to scripts. CD Projekt Red says it will keep REDmod continuously updated alongside game patches, to ensure compatibility.
If you’ve been following the PC scene for Cyberpunk 2077, you’re probably already aware of some pretty good mods out there. I’m personally a big fan of the one that makes the metro a real, rideable metro. Future trains are cool!
So how does this work with CD Projekt’s modding tools? Well, NexusMods has a helpful page dedicated to this exact situation.
New mods will require a specific format to be compatible with the REDmod application going forward. Cyberpunk 2077 will still support loading old mods from the archive folder, but they will not appear in the REDmod menu.
For users, NexusMods says the most crucial thing to know is that old mods still work. And for authors, there is documentation on the Cyberpunk website for the new tools.
I’m interested to see how modders receive this, and what they’re able to do with the new tools. That said, more mod support is hopefully a good thing. As much as CD Projekt Red can do in supporting the game short-term, we’ve seen what mods can do for games like Skyrim.
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