As time slows so I can accurately shoot the rebels charging at me, mimicking the lightning-fast reflexes that special op soldiers in video games are renowned for, it feels like I’m playing older titles that use this mechanic: Max Payne, WET, Call of Juarez. It’s a mechanic that’s been done before and done better, a statement that summarises how I felt while playing Remedy Entertainment’s upcoming single-player campaign for Smilegate’s CrossfireX.
Combat Breaker is the name of this time-slow
Read more on thegamer.com