Lots of video games tell strong stories with the help of an antagonistic character that the player develops a relationship with over the course of their adventure. From The Legend of Zelda's Ganon to Portal's GLaDOS, the industry is littered with memorable, diverse characters who spur on the plot in their own ways. Some games, however, prefer to present a broader threat, such as Control. Remedy Entertainment's surreal action-adventure title is headlined by the Hiss, a paranatural force that makes up for a limited personality for its frightening ability to dominate humans and persistently pursue the Bureau and the Board.
The ending of Control doesn't see the Hiss destroyed by any means, but it is soundly beaten back by Jesse Faden. By the time Control 2 picks up, it's possible that the Hiss presence in the Bureau has been eradicated completely, forcing the Hiss to stage another invasion. However, this isn't the only direction available to the sequel. Instead, there's a case to be made that Control 2 could and should go with a wholly different antagonistic entity. The Control universe is much bigger than the Hiss alone, and delving into the Hiss a second time may not be as satisfying as fans would like.
Control 2 Should Consider Adding a New Playable Protagonist
Thanks to Jesse's previous confrontation with the Hiss, as well as the contrast between the Hiss and Jesse's benevolent resonance-based ally Polaris, reusing this force as Control 2's antagonist seems like an obvious choice. However, returning to the Hiss would seem like a bit of a waste when Remedy has suggested that there are far more potential adversaries out there than this one force. The Bureau's Thresholds offer glimpses into other realities hostile to human
Read more on gamerant.com