“It’s interactivity. That’s what games are about, aren’t they?” composer Olivier Deriviere explains. “Playing games gives power to the players, so the music should serve that experience. I know that a powerful music piece can really create a great effect, but if you make it interactive then it becomes a momentum for the players. They will feel that everything at this very moment is tailored around their experience.”
While he has been working in the video games industry for two decades now, you might know Olivier Deriviere for his most recent projects. Deriviere is the composer behind A Plague Tale: Innocence, wrote many of the bangers you hear in Streets of Rage 4, and composed the music for zombie apocalypse sim Dying Light 2. However, his work in the game industry goes way back, with the horror series Obscure, and other interesting projects such as Get Even and Remember Me.
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Composing music for a video game is one thing. Creating ‘interactive music’, as he likes to call it, is another entirely. Deriviere is most interested in how his work can interact with your actions and the world around you. Instead of using music as that thing you hear in the background, he tries to create a living being that watches every step you take. “My most important work is about understanding the game and how the players will experience it,” the composer explains.
Deriviere’s design philosophy can be traced back to his time playing Master Chief’s first adventure. “Halo: Combat Evolved on Xbox was one of the most exciting music design examples I’ve been influenced by,” Deriviere says. “The way music would punctuate the action was a real fresh take and an amazing
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