In a game like Chrono Cross, you're sure to end up wondering how to make your characters stronger. Sure, there are Elements and weapons and armor to find, but you don't gain experience from random fights, and the stat boosts you gain after battles seem quite arbitrary.
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Not to worry, we're here to break down the confusing and complex stat boost system that the game employs. It involves rather a lot of the same things as usual RPGs - fighting random battles. But there's some math involved, too. Let's take a quick look.
In Chrono Cross, characters have a few different stats that determine how well they perform in battle:
There are derived stats such as Attack and Hit% derived from a combination of a character's main stats and their equipment. To increase these, you'll have to raise your main stats.
Stamina Recovery cannot be raised at all and is a static number for each character in the game. Draggy has the highest at 13 and the lowest is eight, shared by Guile, Zappa, and Zoah.
To raise your main stats, you'll need to fight battles. Chrono Cross does not use a typical experience and leveling system like other RPGs, and instead boosts stats based on the characters you use in battle and how many enemies you fight. We'll explain this below.
In Chrono Cross, there are three types of stat boost. We have termed them thusly:
All three of these stat boosts occur during the post-battle results screen, though only in specific circumstances. Here's an explanation of each type, starting with the biggest.
As you may be able to tell from the name, Star Stat Boosts happen whenever you gain a Star Level. Star Levels are gained exclusively after beating a boss fight and provide the
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