It has been an incredible few years for Capcom. While the launch of Street Fighter V undeniably left something to be desired, the veteran video game studio went on to knock it out of the park with a string of excellent releases, pulled from its catalog of iconic IPs and franchises. This has, in turn, led to record profits and some of the biggest successes in the company’s history.
As such, Capcom is deciding to share the wealth with the people who made it all happen, announcing that it will raise the base salary of all of its Japan-based employees by 30%. Additionally, the studio will implement a new bonus scheme, offering additional payouts to team members as upcoming releases hit, or even surpass, their profit goals. The initiatives are expected to come into play from today, April 1, which represents the start of the new fiscal year.
The changes are part of a wider focus on human resources and staff care plans within Capcom. The company is aiming to overhaul its training schemes, while also restructuring its HR department to provide better and more direct communication options between employees and those in management. A new role has been created for a Chief Human Resources Officer, who is assigned to oversee the implementation of Capcom’s HR goals for the coming year and beyond.
In a time when the treatment of employees within the gaming industry is under serious scrutiny, it’s refreshing to have an article detailing not just PR-pretty management promises of “a better working environment”, but also actually delivering legitimate monetary rewards for the tireless and talented developers who bring us incredible titles such as Resident Evil Village, Monster Hunter: World, Monster Hunter: Rise, Devil May Cry V, and the
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