Two years after the original Call of Duty: Warzone dropped into the battle royale arena, its sequel, Warzone 2.0, has arrived with a new map and some enticing new game modes. Or at least, it would offer those things if network and server issues weren’t preventing me from playing a single full, clean match since its launch on Wednesday. That could just be the typical release window woes, and I’ll be holding off on my full scored review until things have had a chance to settle and I’ve played more, but anyone looking to dive in over the weekend should be prepared for a bumpy landing.
Warzone 2.0 is still a battle royale at its center, bringing back a lot of the first game’s mechanics and base features while introducing a few tweaks of its own, like having two or three smaller circles that eventually converge into one. It’s not all familiar though, as the brand new Al Mazrah map nicely incorporates some of the multiplayer stages from Modern Warfare 2, and the new DMZ mode that takes place on it provides a welcome change of pace from Warzone’s usual last person standing structure.
But while these additions are intriguing to me, I’ve only been able to play a handful of matches on PC where the performance was what I would describe as “almost decent” – and even then I’d face a lot of microstutters and latency issues that kept Warzone 2.0 from feeling smooth. Some people are reportedly having fewer problems than others, but my game would randomly spike to 999 millisecond latency and glue my feet to the ground for a minute so I was unable to move, sometimes making survival during fights near impossible.
Somewhat surprisingly, DMZ was the only game mode I could play consistently without having disconnection issues, but even that
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