It is no secret that Call of Duty: Black Ops 4 suffered from a rough development. The budget and resources given to Zombies were cut heavily midway through its life cycle, meaning that the Aether story ended with map remakes and without proper cinematics. A rushed release date meant multiplayer was low on original maps and padded its count with remasters, though most controversial of all was the removal of a campaign.
While the success of Blackout saved Call of Duty: Black Ops 4 in the eyes of many fans, allowing it to live on for several months after the game’s life cycle ended, removing a campaign left Treyarch in an odd spot when it came to storytelling. Despite its removal, the developer attempted to tell a story through cinematics in the Specialist tutorial missions and within Blackout. Unfortunately, this narrative was weird, convoluted, and went unfinished.
Call of Duty: Black Ops 4's Campaign Concept Is Too Good To Stay Shelved
The main character at the heart of Black Ops 4’s story is Savannah Mason, the granddaughter of Alex Mason and daughter of David Mason. Savannah’s ultimate goal was to revive the dead using Archetypes, which were essentially clones. This technology would have changed the world, though Savannah’s sister Jessica believed it was immoral — something that led to a conflict between the two.
Though Savannah was encouraged to kill her sister by an Archetype of Raul Menendez, as he believed Jessica knew too much about the project to be left alive, Savannah did not want to go that far. As such, she attempted to talk things out with Jessica, but this conversation quickly turned into an argument and then a fight. During the fight, Savannah accidentally shoots Jessica in the face, believing she killed her.
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