Bugsnax players returning to the bizarre action-puzzle game will need to complete several of the Grumpuses questlines in order to start the Isle of Bigsnax DLC, and Snorpy is one of those Grumpuses.
After speaking with Snorpy near his and Chandlo's sleeping quarters to start the «Get Lit» quest, players will need to light up seven flares across Snaxburg using Bugsnax's Trip Shot tool. This guide will go over all the flare locations so that players can get through the quest fast.
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The first flare will already be lit up, and it will be right behind Snorpy.
Attach the Trip Shot to the flare, and then look towards the farm's donation box to spot the second one. If the Trip Shot hits it correctly, the torch will light up.
From the Busnak donation box flare, look to the upper level of Snaxburg, where the abandoned ship is, to find the next flare to light up. Again, use the Trip Shot to connect the flame to the unlit torch (be careful not to get caught in the fire).
From the flare up on the hill, look down on Wambus's farm to find the fourth one.
For the next flare, players should go back to the flare next to the donation box. Attach the trip shot to it and then ignite the logs at the camp in the middle of town to create a campfire.
From the camp, look past Lizbert and Eggabell's place to find the next flare that needs to be lit up.
Using the fire at the campgrounds again, light up the flare that sits on top of Lizbert's house.
And for the last flare to wrap up Snorpy's quest, go upstairs to Lizbert's roof. Attach the trip shot to the flame, and then look over to the nearby tree to find the last unlit torch.
Just return to Snorpy after the flares have been lit to
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