Game dev Lilith Walther is the gift that keeps on giving. Following their announcement of fan project Bloodborne Kart, the creator has shared some new snippets of footage, showing off some of what players can expect on the game's eventual release.
This footage includes a look at the game's drifting mechanics, the first peek at the power up system and the inclusion of destructible objects (which currently do not slow down the player's kart, although Walther has said this will probably be changed in the future).
For now, the powerup system is just the Hunter's pistol (which still looks great), but Walther has promised they'll «create a proper roulette selection» when they get multiple powerups in the game.
At the moment the Hunter's pistol also uses its own ammo, but Walther feels, «Using the generated quicksilver bullets is good for a battle mode, but for racing it would be better if it was discarded after a few shots.»
Additionally, Walther has demonstrated how the camera will work in the game, with players being able to shift perspectives just a small amount, 90 degrees or 180 degrees depending on different button presses.
Check out Walther's teasers below.
The hunter's pistol now uses its own ammo. Using the generated quicksilver bullets is good for a battle mode, but for racing it would be better if it was discarded after a few shots. The former will still be in the game but as a different power up (probably the Evelyn). pic.twitter.com/ojDogd7gBC
Todays <a href=«https://twitter.com/hashtag/BloodborneKart?src=hash&ref_src=» https: www.eurogamer.net>#BloodborneKart
dev thread is starting with cam controls! Pressing left & right on the d-pad will rotate the cam a small amount, but L2 & R2 can be used to rotate the
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