No different from its last-gen versions, Minecraft’s world generation is randomly generated based on “seeds”. It’s an almost limitless game world based on intricate algorithms. By default, the game grabs the current system time as the basic input for the starting values of a world and runs with that. However those seeds can be influenced, they can be copied and pasted into Minecraft’s underlying code, and thus renders the players able to go and recreate worlds.
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