With Halloween coming up in just about a month,Beacon Pines is an excellent example of the creepiness that some games are capable of instilling through graphics, stories, mechanics, and more.Beacon Pines is a new graphic adventure game by Hiding Spot Games where players are tasked with uncovering the mysteries of the titular town by exploring the world, meeting new characters, and making clever use of charms. Charms are actually the in-game version of words, which players can collect in this indie game to change the course of the story.
Beacon Pines' art style is more on the cute side than it is eerie, but the overarching story of Luka and other characters that populate the anthropomorphic town is the exact opposite. There's a general sense of creepiness to Beacon Pines that its developers initially ascribed to a similarity with the classic uncanny elements of the cult series Twin Peaks, only to discover that there's a more popular way to convey the same message thanks to Stranger Things. Game Rant spoke to Hiding Spot Games' Matt Meyer and Ilse Harting about what it was like to develop this unique game, and what players can expect.
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«Winnie The Pooh meets Stranger Things» is perhaps an unexpected way to describe a narrative game about young anthropomorphic characters, but it makes perfect sense in the case of Beacon Pines. The game's art was created by Harting after the trio of developers at Hiding Spot Games decided what direction to take Beacon Pines, which started out as a rhythm-based RPG battler. The fact that Beacon Pines changed its trajectory to a more familiar modern-age setting was a boon for Harting, who managed to give the town and the
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