Game previews should be taken with some skepticism. When you see one, you are looking at a single slice of the game, carefully curated to accentuate the best parts of the gameplay and presentation, while minimizing any potential shortcomings. When I had the chance to play 15 minutes of Bayonetta 3 behind closed doors at PAX West, I applied every bit of healthy cynicism I could muster, and came away with one conclusion.
I think the Switch exclusive could be in the running for game of the year. It’s that good.
Bayonetta 3 looks to continue the story of its titular witch heroine. Like the previous entries in the saga, it’s a fast-paced action game in the vein of Devil May Cry (which is no surprise, as Hideki Kamiya created both series). The eponymous Bayonetta hacks and slashes enemies with a mix of guns, melee weapons, powers, and demon summons. The series has always been a visual treat, but this newest entry looks like it may be an absolute feast.
My demo begins with a few reps in a training room, as I practice stringing together combos with some basic button presses. Once I had my ass-kicking legs under me, I jumped into the game proper and found myself inside of a subway car. A few small enemies quickly fell to my aggressive onrush of kicks and bullets. Perfectly timed dodges put Bayonetta into slow-motion Witch Time, perfect for tapping into her demonic powers and unleashing attacks while adorned with glowing wings or bestial claws.
The relationship between Bayonetta and Infernal demons takes an interesting turn in Bayonetta 3. In previous games, the demons were something you could summon, but they played as little more than dressed-up quick-time events. They were explosive spectacles, but something to be watched
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