The latest Baldur's Gate 3 patch brings 30GB worth of additions to Larian's RPG, including a new playable class—the barbarian—as well as expanded systems for improvised weapons, meaning that even NPCs can be turned into missiles and thrown at other NPCs. There are also overhauls for stealth and exploration, upgraded cinematics, UI tweaks, extra magic items, and more. Less excitingly, Larian has also announced the full game probably won't be ready this year after all.
«Our internal goal post for release is a quality bar rather than a date», Larian says. «A ton of progress has been made towards that quality bar over the past year in Early Access, but we know many players are waiting for an actual date. That date will come when we’re even closer to meeting our goal, but right now our expectation is that Baldur's Gate 3 will be released out of Early Access in 2023.»
In the meantime, we can content ourselves with restarting act one as barbarians and wrecking the joint. The new class has two subclass options, with berserker barbarians getting frenzy powers, and seeming like the choice to go for if you'd like to throw people you don't care for at other people you really don't care for. The other choice, wildheart barbarians, gets abilities from their animal guide, which can be an eagle, elk, tiger, bear, or wolf. Sounds like they've renamed tabletop D&D's «totem warrior» subclass, and fair enough. Wildhearts also get facial piercings based on the animal they choose.
Changes to light and darkness detection should make it more obvious when you're hidden, and darkvision is now visualized as a cone extending from your selected elf, dwarf, or whatever, rather than lighting up the whole world. Rooms you can't get to are now fully
Read more on pcgamer.com