Dawn of Ragnarok is the third expansion of Assassin's Creed Valhalla. The latest iteration of the decade-and-a-half old franchise takes a bold step towards shaping the franchise's future, which might leave the fanbase even more divided.
My first introduction to the Assassin’s Creed franchise was with 2013’s Black Flag. I was amazed by the title throughout my playthrough, from sailing the Caribbean and listening to sea shanties to seamlessly parkouring across towns and forests and assassinating unaware guards from the shadows.
Once I was invested, I went back and experienced all the previous entries as well as all the sequels of the Assassin’s Creed franchise. Throughout the hundreds of hours spent across the franchise, I witnessed it evolve.
From a story focusing on historical facts entangled in a century-old secret war between two factions to a mythological saga inspired by the Iliad and Odyssey featuring supernatural powers that sometimes require suspension of disbelief, the franchise has evolved drastically.
Dawn of Ragnarok, the latest face of that evolution, has taken a bold new step for the franchise, unlike any expansion before.
So how was my time becoming Havi in Svartalfheim and facing off against Surtr? Let’s discuss it in-depth.
Dawn of Ragnarok is the third major expansion of Assassin’s Creed Valhalla, and it is far greater in scope than either Wrath of the Druids or Siege of Paris. With Dawn of Ragnarok, the franchise is doing its second year of content for the first time. The maturity of the content is displayed across the title.
Assassin’s Creed Valhalla gives players two options to play Dawn of Ragnarok. Either play from the beginning of the base game as Eivor makes her way to England and then experience Dawn of
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