There's an abhorrent developer hack in the first Assassin's Creed that was recently revealed on Twitter, and it portrays the game in a different, slightly horrifying, light. Charles Randall, one of the game's developers, shared secrets regarding the hacks that the animators and riggers had to use to create certain elements that completed the open world for Altaïr's adventure. While the techniques used to create some of the models are creative and interesting, they're also a bit nightmarish.
Learning developer secrets adds another layer of depth to their games and shows the level of effort that goes into building diverse and visually impressive worlds. While creating the original title, the development team had to make the best of the limited options that their tool chain worked with in 3DS Max.
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According to Charles Randall, the development team for the first Assassin's Creed ruined their base biped to build some of the other models. Due to the limitations that arose while creating Altaïr's world, the developers had to get creative to build some of the unique character and creature models used throughout the game. The horses in particular were created in a disturbing way that inspires a sinister notion every time Altaïr mounts one of the creatures. According to Charles Randall, a human skeleton was stretched to create the horses in the original Assassin's Creed. After learning the development team's secret, it's difficult to stop imagining the horses as tortured human bodies.
The process of creating these Altaïr's animal companions in Assassin's Creed involved contorting a human skeleton enough to make it look like a believable horse. The notion that
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