After years of clamoring, Ubisoft is finally giving fans the Assassin’s Creed title they have been waiting for. Set in feudal Japan, Assassin’s Creed Red is the next open-world entry in Ubisoft’s headlining franchise. Red will have extraordinarily high expectations to live up to, and if it wants to succeed the way it should, Red will need to learn from its most recent game’s mistakes.
For all of its well-deserved praise, Assassin’s Creed Valhalla does have a few key areas that should be improved. Fans have been begging for the return of stealth gameplay in all the latest games, claiming the recent trilogy has gotten too far away from its roots. However, one other area that shouldn’t be ignored is how Valhalla tackled loot, rewards, and gear. If Assassin’s Creed Red wants to be Ubisoft’s next hit game, it will need to learn from its predecessors.
If you haven't yet played the recent installments of Assassin's Creed, the whole franchise is currently on sale at Ubisoft's Autumn Sale. Click here to check them out.
Assassin's Creed Jade Should Not Be Relegated to Mobile
Assassin’s Creed Valhalla introduced a new loot system to the franchise. The highest quality gear would be marked on the map as treasure hoards as players explored the 12th-century British Isles. There was still plenty of loot that could be acquired by defeating powerful foes, but most of it was now stored in the treasure chests throughout the various regions. Minor chests could be found almost everywhere, but typically only contained resources and weak gear runes.
Rather than having a vast quantity of potential weapons and armor, Valhalla instead embraced an upgrade-based system. Players were encouraged to gather building resources and ingots made of rare elements
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