It was always frustrating playing my one of my friends in Sega hockey as kids. During every possession, he would simply dart directly toward the net and score an easy breakaway goal, whereas I would try to set up an elaborate play, finding those goals much more satisfying.
Today, he works in business (having purposely eschewed the arts for a more logical path), and I’m an idiot writer. The correlation is painfully obvious.
Every video game has the perceived cheap manner of playing, the overt way to take advantage of the game’s basic programming. In hockey video games this meant always doing the one-timer, in football using the best team or playing with Tecmo Bo Jackson, and in basketball games always dunking or shooting from that one spot where the ball never seems to miss.
So that pixelated player, no matter how bad his rating, will probably score. Even when he enters the game’s locker room the other players taunt him.
“You know you only scored because of the awful code, right?” “Whatever,” he says, concealing a single tear.
Maybe you only use sniper rifles and hide on a hill in first-person shooters, or always go for the best weapons and spells in role-playing games. Whatever the genre, you are the designated cheap player, the one that causes your friends to shake their heads in constant disappointment.
In the same way that board game nights always feature the one person who takes it a little too seriously, video game gatherings have the one player who is always more interested in winning than everything else, like having fun, for instance.
How this carries them through life always remains to be seen. But when you notice them playing that way, you seem to keep a distance, as if they’re the type of person who would kill and
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