With each new competitive season, Apex Legends continues to revise and innovate on the massively popular hero-based battle royale through new gameplay mechanics and changes to both characters and existing mechanics. Season 12 saw the return of the popular Hammerpoint Rounds hop-up and added Mad Maggie to the game's roster of over twenty unique playable Legends, among many other changes. Recently, one passionate fan of the battle royale game suggested a change to a core mechanic of the game that would fall in line with other similar reworks.
When Apex Legends announced a major overhaul of the game's shield mechanic back in Season 4, removing loot-based armor in favor of the 'Evo Shields' which level up as players deal more damage, the change was met positively by fans of the game. Rather than players just being rewarded for lucking into stronger armor as loot, players would now be given the opportunity to earn higher shield numbers by excelling in combat and dealing big damage. The shield rework was a massively popular addition to Apex, and fans have requested similar changes to other aspects of the game's defensive mechanics.
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A recent post from Reddit user IntelligentImbicle to the Apex Legends subreddit proposed similar 'Evo'-based changes to the game's helmets and knockdown shields, suggesting that players could be allowed to start with both at the beginning of a game and upgrade them based on their Evo Shield level. The suggested change, however, would not touch Gold helmets or knockdown shields, as the game's highest tier of Armor comes with special effects like golden helmets providing increased recharge on abilities or knockdown shields giving players the ability to
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