Apex Legends is underwhelming on the Nintendo Switch. I liked it at first, but I think it was the ability to play the best battle royale game on the bus, in the bath, or on the toilet that really excited me. After a few more weeks of occasionally dropping into matches, I gave up. The game looks terrible due to the Switch’s low processing power, which also impacts gameplay. The draw distance is so low that other players appear to pop in when they’re halfway towards pushing you.
If Switch players log into Season 13, what will the Downed Beast even look like? The felled kaiju is a great addition to Storm Point, but it won’t look half as good on Switch. I’d worry about how the game runs in IMC Armories, too, as waves of Spectres take their toll on the Switch’s tired components. I think Newcastle would work okay, but I dread to think what a final circle full of Gibraltars and Caustics would do to the frame rate.
Related: Apex Legends Mobile Review - Powerful Pocket Play
Despite the Switch’s issues, Apex Legends Mobile runs like a dream. It’s a very clever version of the game, and feels like it was built from the ground up to run well on mobile devices rather than being ported and adapted to run on inferior hardware. Admittedly I have a high-end phone with all the power to run it, but I haven’t heard any of my peers struggle with performance issues on a range of phones.
The Tensor processor in my Google Pixel 6 Pro is vastly more powerful than the Nvidia Tegra X1 in the Nintendo Switch, which wasn’t even the latest hardware when the console released in 2017. The Switch OLED appears to use the same, outdated processor. For a little perspective, the Tensor has nearly four times as many TeraFLOPS when measuring its FP32
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