Andor is shaping up to be the next big entry in the Star Wars juggernaut franchise when it premieres later this year on Disney Plus. But while many may see it as yet another similar series in the vein of The Mandalorian and The Book of Boba Fett, it turns out there's at least one big difference this time around. Sure, there are plenty of thematic differences, but the most notable one may be behind the scenes.
As a prequel to the more recently appreciated Rogue One: A Star Wars Story, Andor seems to be focusing on capturing the gritty realism that comes with being a story about war. One way they're accomplishing that is by foregoing an important piece of technology that has been employed by the various other Star Wars series up until now. The Volume (also known as Stagecraft), uses a series of high-definition screens to surround the actors with the CG environments that would otherwise have been added in post-production, allowing for a more authentic filming experience without using real sets. But it turns out that didn't fit with the plans for Andor.
Andor Already Has More Going For It Than Other Star Wars Projects
Tony Gilroy, writer for the acclaimed Bourne films and creator of the Andor series, recently spoke to TVLine about why this production decided against using the Volume, and it turns out it has a lot to do with the size of the project. «Nobody's against the Volume — the Volume is fantastic for the things that it's for,» he offered as a disclaimer before explaining the thought process. According to Gilroy, Andor «is just on a massively epic scale, and people would be running off the set all the time.» Viewers may notice how much bigger everything seems just in the recently releasedAndor trailer, and the use of
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