Sekiro: Shadows Die Twice is generally considered the odd-ball of the modern FromSoftware action-RPGs. Since it follows a more structured story than other FromSoftware games, there is a major focus on details in the dialogue between Wolf and other NPCs. This makes the key items and conversations within Sekiro: Shadows Die Twice more crucial and essential for getting its story across to the player, and the released game does an amazing job of telling Sekiro and Kuro’s story.
However, there are many cut items and pieces of dialogue that could have further expanded upon the experience players got. Most of these features were likely removed to save time or to keep the game’s story more focused, but there is some content cut from the final version of Sekiro: Shadows Die Twice that has some pretty major story implications.
FromSoft Should Make More Weapons as Diverse as Sekiro's Prosthetic Arm
Fans of Sekiro are well aware of the disease that plagues the land after using the dragon’s blood, known as Dragonrot. This disease slowly begins infecting NPCs throughout the land as the player takes advantage of the resurrection powers granted to them by Kuro. The disease itself does not have a tremendous effect on the game, but it can eventually block certain questlines if left unchecked.
Luckily, players can cure the Dragonrot with the use of the Dragon’s Blood Droplet item, which can either be found around the world or purchased through certain merchants. With the key item in hand, players can speak with Emma, who is able to create the cure and teach Wolf how to distribute it to all of those infected with the ailment via the game's Sculptor's Idols. But the Dragon’s Blood Droplet was not the original method used to cure the Dragonrot.
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