At Nintendo’s Direct Mini, Capcom surprised fans the world over with the announcement of the Mega Man Battle Network Legacy Collection. Fans had been hoping for this for quite some time, but there had been no sign that an announcement was inbound. It was definitely a welcome surprise, as this collection includes all ten of the Mega Man Battle Network classics.
From the first two numbered entries to each pair of Battle Network 3 (Blue and White), Battle Network 4 (Blue Moon and Red Sun), Battle Network 5 (Team Colonel and Team ProtoMan), and Battle Network 6 (Cybeast Gregar and Cybeast Falzar), Mega Man Battle Network Legacy Collection has them all. This will let fans play though each version if they so choose, but since these titles came out so long ago, many may be wondering about their differences. Each game is equal in terms of quality, but Team Colonel and Team ProtoMan have some differences
All Mega Man Battle Network 4: Blue Moon and Red Sun Exclusives
Each game will feature minute differences like color differences and certain characters in certain locations, but the big difference in each Mega Man game comes down to the team structure, Soul Unions as a result, Giga Chips, and liberation missions. It’s also noteworthy that Team ProtoMan will come with a few more ranged attacks, while Team Colonel will have more short-ranged attacks. This impacts gameplay to some degree, but not a serious one.
In Team Colonel, players will have a team composed of Colonel, KnightMan, ShadowMan, TomahawkMan, NumberMan, and ToadMan, while Team ProtoMan obviously features ProtoMan, MagnetMan, GyroMan, NapalmMan, SearchMan, and Meddy. By sacrificing certain chips, Mega Man can perform Soul Unisons with these characters—obviously
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