One of Forspoken’s biggest selling points is its traversal mechanics, where the game uses an incredibly unique magical parkour system that is incredibly satisfying.
Over the course of the narrative, you will be able to unlock eight of these parkour abilities, which will make covering larger distances on the map and reaching newer spots significantly easier.
Hence, those booting up the game for the first time will be curious about the type of magical parkour skills Forsaken has up its sleeves and how they work.
This guide goes over all eight traversal abilities in Forspoken and how to use them in the ARPG.
As mentioned, there are eight magical parkour skills in Forspoken. These are:
1) Flow
The core movement feature allows Frey to cover large distances at an incredible pace. This includes a dash that allows Frey to perform other movement maneuvers along with it.
From leaping great distances to scaling huge mountains and reaching the top of a building, this ability will allow you to do a lot. This can help you get to treasure chests and quest points that will otherwise be impossible to reach.
2) Rush
The Rush ability compliments Flow incredibly well, and with it, you can dash with an incredible boost. Rush helps make Flow faster and lets it cover larger distances with every leap and bound. It will also allow Frey to replenish her Stamina, letting you use it when running low. This will keep you going without having to stop frequently.
3) Shimmy
Shimmy allows Frey to get a bigger boost in her long jumps in Forspoken, and is one of the best ways to reach distant areas. Additionally, you can upgrade it and unlock some of its better perks. However, to do so, you will need to complete the different Spellcraft Challenges in the game.
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