Alan Wake 2benefits from how open its interpretation can be as a sequel that redefines the IP with a new genre. Alan Wake features many frights in its eerie atmosphere, but it is ultimately an action-adventure game first and foremost with an emphasis placed on combat. Survival-horror can and does often feature combat to an extent, though too much combat weighs it heavily on an action-oriented scale rather than pure survival-horror where the player is intended to feel relatively defenseless and vulnerable at all times.
If survival-horror is truly Alan Wake 2’s emphasis, then players will likely be tasked with fleeing from light source to light source with less combat involved, if any. There are many ways Alan Wake 2 can and should implement the unique lighting mechanic its predecessor introduced, and it can also be adapted easily to the survival-horror genre as it was already competent at raising the tension in certain sequences throughout Alan Wake. With next-gen graphical capabilities and survival-horror features in mind, Alan Wake 2 could play even further into its light mechanics.
Alan Wake 2 Coming to Next-Gen Consoles As Full-Blown Survival-Horror Game
It is arguable that Alan Wake was less horrific than it was dramatic. Its mystery-thriller aesthetic served the plot of a television show à la Twin Peaks or X-Files rather than true horror, and that seemed to work well for it as an action game. Likewise, Alan Wake Remastered’s graphical fidelity is arguably not much better or more advanced than that of the original Alan Wake. Sure, characters’ faces were more defined, but environmental textures and cutscenes look like they were left largely untouched.
Remedy Entertainment’s latest games since Alan Wake include Quantum
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