Ghostwire: Tokyo is a new AAA game set in modern-day Tokyo Shibuya, developed by Tango Gameworks and released by Bethesda Software Inc. This is Tango Gameworks' third game and the first without Shinja Mikami in charge.
The title is a massive change from The Evil Within series since it is a magic-based action game rather than a standard survival-horror thriller, which astonished fans.
Ghostwire: Tokyo appears to be one of the most intriguing new PlayStation 5 titles, bridging the gap between first-person shooters and the stylization and aesthetic of conventional horror games.
While this may have surprised some fans, given that the company was created by the Resident Evil developer, it's too early to judge Ghostwire: Tokyo.
In fact, the game's ability to combine horror with action gameplay may be what makes it unique.
Tango Gameworks has added another IP to its resume by making Ghostwire: Tokyo an action game. By taking the title's genre outside of its comfort zone, the company can expand on The Evil Within 2's semi-open world-level design and create a wholly realistic representation of a supernaturally plagued Tokyo.
Ghostwire: Tokyo began as an idea for The Evil Within 3, hinting that the entire open-world structure didn't suit The Evil Within's confined and resource-dependent character, prompting it to become its own project.
Tango Gameworks was able to expand its experience as a company outside of the horror genre thanks to this change in environment design and the testing of new first-person fighting skills.
Tango Gameworks incorporated traditional Japanese sites such as shrines, temples, and torii gates while using Tokyo's technologically modern setting. This blend of the present and the past is a departure from the studio's
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