Call of Duty: Warzone 2.0 is almost around the corner now. While the next iteration of the ultimate battle royale experience awaits its release, fans have already gotten a slight glimpse of what the title will look like during the Call of Duty: NEXT event.
On September 15, top content creators and pro players from around the world attended the event and got a first-hand experience of Warzone 2.0. Given that we now have a pretty good idea of what the game will look like, there are certain drawbacks alongside all the new and innovative things.
Warzone 2.0 features a grand map in a fictional Middle East town called Al Mazrah. With a new circle-closing system, gulag, looting mechanic, and much more, Warzone 2.0 needs some drastic changes to be as successful as its predecessor. This article will list five things that the development studio Infinity Ward really needs to address before they release the game.
While the map has mostly received positive reactions, some of the features in the game got heavily criticized. Warzone is known for its fast-paced gameplay but wiith Modern Warfare 2's new engine, the fluidity is now gone.
While players have found a way to slide cancel in Modern Warfare 2, it's not as good as before. However, slow movement calls for more tactical gameplay. And while that can be argued in the community, there are certain changes that no one has liked.
One of the most important changes that have been made is the new looting system. In Warzone, players never needed to think about gathering loot as it was fast and auto pick up was customized in a very fluid way. However, in Warzone 2.0, they need to select what they want to have and along with a backpack system to consider.
While Call of Duty is trying to go for
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