The Nintendo Switch is a solid piece of tech despite being somewhat dated at this point, especially against current consoles. The handheld has shown itself to punch above its weight with respectable ports for high-end games. Even Nintendo's exclusives have delivered some visually stunning games on the platform.
However, there are always exceptions. Whether it be games brute-forcing beyond the system's Achilles Heels or just poorly designed, the Switch has a handful of exclusive games that fail to live up to Nintendo's standards of performance.
This one might come as a surprise to some, but taking a look at the game's technical makeup makes things clear. ATLUS' latest entry in the mainline Shin Megami Tensei series of occult-inspired JRPGs is a Nintendo Switch exclusive.
For some odd reason, the team decided to shift to Unreal Engine 4 for the game on handheld instead of the in-house tech that they used for games like Persona 5 Royal and Catherine: Full Body. While scalable on Nintendo Switch, Epic's popular engine has never found sound footing.
Many UE4 games end up on the sub-720p side of things with somewhat wonky performance at times. Make no mistake, though, Shin Megami Tensei 5 (or SMT5) is an esthetically great-looking game and utilizes many of the engine's best rendering features to deliver an image that's a step above anything the developer has made so far.
Excellent lighting, denser environments, detailed character models, high-quality depth of field, etc. So it's a shame that there are flaws like the noticeable pop-in and lower bounds of portable mode resolution. This is understandable given the usage of a high-end engine, but the game cannot hold a solid 30 FPS.
It seems to hang around 28-29 FPS. While they look
Read more on sportskeeda.com