AAA games are the ones that are developed by big studios which have previously released critically and commercially hit products. These games generally gather a large fan following, which causes them to have the highest of expectations from the community.
While most of the times such games do succeed, either due to their dedicated fanbase itself, or for delivering on some great content, it is not always true.
Sometimes AAA video games hit the ground with such a bad reception that they don't quite recover, despite having a reputed studio behind them. The reason for this might vary from the game being unplayable at launch, or missing content features to simply not living up to the expected quality.
Thus, even AAA games across various genres tend to flop, whether action-adventure, RPG, FPS or open-world, with them being shunned due to its lacklustre performance and quality. Here are five such examples of AAA games that flopped spectacularly.
Note: This article is subjective and reflects the writer's opinon.
A live-service game by BioWare and EA, Anthem was supposed to rival Destiny 2’s popularity. It featured cool-looking mech suits that would enable players to zip around the game world, and fun gunplay along with special abilities. The game looked really good before launch and people had high expectations from it.
However, once it was made available to play, it was soon made clear that not enough effort was put into this game for it to be live-service. The campaign was boring and short, and didn’t leave any endgame quests or activities to keep players busy. The combat was fine, but eventually just got repetitive as the game didn’t have interesting quests or objectives.
BioWare’s iconic storytelling was mostly lost, building on
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